Propellar

Card Games

2013 HERE GOES

 

 Mafia Game


You will need: Normal Deck of Cards
Formation: Vs. of Players: 10+
Description: Warning!! This game can and will become very addicting. I started playing this at my parents house once (my parents are over 50 years old) all of the sudden we looked up and noticed that it was after 3:00 in the morning. (My parents go to bed at 9:00 every night)This is one addicting party game. Be forewarned
Choose one player to be the "Moderator" for the game. The moderator will not be playing. Pass out a card to each player from the deck. The meanings of each of the cards are as follows:
  • Queens = Mafia
  • Kings = Sheriff
  • Jacks = Doctor
  • Number cards = Ordinary People



Only use the amount of cards that you have players. You have to include 2 Mafia(queens), 1 Sheriff(king), 1 Doctor(jack) each round. The moderator should be in control of this aspect of card shuffling or one of the players that die.
The moderator proceeds to each player and allows them to choose and keep a card, without showing anybody. This card will be that player's identity for the round.
The goal of this party game is to kill everyone else; the goal of everyone else is to kill the mafia. Once all players have an identity, the moderator begins a story of their liking, that results in the following...
All players close their eyes. The moderator will give a signal for the mafia people "wake up" by opening their eyes(and if there is more than one, by looking at each other if they like).
Mafia: They then, in conjunction, silently, decide on another player to try to kill, by pointing to that player. The moderator makes note of the victim, and the mafia go back to sleep. Make sure that the players are far enough away from each other that no one can tell players movements.
Sheriff: The sheriff now wakes up on the moderators cue, and points to another player, to ask whether or not that player is a mafia player. The moderator, having just seen who the mafia is, nods yes or shakes his head no. The sheriff goes back to sleep.
Doctor: The doctor now wakes up on the moderators cue, and points to another player (or himself), to attempt a miraculous save of somebody. The moderator makes note of this player and the doctor goes back to sleep.
Now, everybody wakes up. The person at whom the mafia pointed is now dead, UNLESS that is the same person at which the doctor pointed, in which case he is "saved" and may continue playing.
Dead people are out of the game, and may not make any signals or say anything, and are simply silent observers. When a person is dead, he reveals his card so that everyone can see what he was.
Now that someone has been killed (or not, if the doctor saved him), the townspeople (aka all remaining players) talk about things, and eventually make an accusation.

Accusation: An accusation is made when one person says "I accuse _____ of being Mafia" (since everyone naturally claims not to be). Once an accusation has been made, someone else must "second" the accusation. When the accusation has been made, the two accusers may give their reasoning, and the accused may make a defence.
After this, all players stick their hands out in front of them, thumbs out to the side. On the count of 3, players either make a thumbs up or thumbs down signal. The votes are counted, and if there are more thumbs down than up, the accused is now dead, the same way that dead people are described above.
Whether someone is killed or not, after one accusation has been played out, play continues with another round. Everyone goes to sleep and the process begins again. Play continues until all remaining players are either mafia or non-mafia, at which time the remaining players win!
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  Addicting Games-10,000

You will need: 6 DiceFormation: Individual# of Players: 5+Description: Have the group form a circle. Give one player in the circle the six dice. The players will roll the six dice, trying to score points. Players have to have 500 points to stay "in this addicting games". Otherwise they start again next turn with zero.
    Point Values:
  • Ones are worth 100 points each
  • Fives are worth 50 points each
  • Three of a kind is worth 100 times the number rolled (2-2-2 = 200)
  • Three of a kind with ones scores 1000 points (1-1-1 = 1000)
  • 1-2-3-4-5-6 is a special throw worth 3000 points
  • Three pairs are worth 1500
  • Six of a kind means an instant win!
A player, after scoring points, may either stop and add all of the points from that turn to his/her permanent score, or roll again using any unused dice in an attempt to score additional points. Party Games are Fun. Remember if three 1's or 5's appear on different rolls during the course of a turn, they are not counted as a triple but as 100 or 50 points each. A throw with no scoring combinations ends the player's turn and that player adds zero to his/her permanent score. If a player scores points with all of the remaining dice they may stop or continue again throwing all six dice. The first player to reach 10,000 points wins. This is one of those party games that you can play forever. It is very addicting! You may need to print out the point values and make sure that everyone can see a copy of them. "I play with people that are prone to cheat." This can be a great game for travelling. It can also be a great game for cub scouts to be used a pack meeting or at the den meetings while you are waiting for things to get going.
Hint make sure that you have a piece of paper and pen so that you can keep track of every ones points for this party game. You will also want to keep a extra dice around just in case you happen to lose one on a wild role.
 
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:Adult - Feed a Friend

You will need Sticks, String, and 2 Unwrapped Candy BarsFormation: Vs.# of Players: 2+  Description: Take the sticks and attach string to one end of them (like a fishing pole). Then attach the candy bar to the other end of the string. Have 2 players stand with their backs to each other. Give each player a stick with a candy bar hanging from it. The players must hold the stick the opposite direction so that the candy bar is in front of the other playerThe first player to eat the candy bar in front of them wins.

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Adult Party Game - A Gentleman's Leg

You will need: CosmeticsFormation: Group# of Players: 5+Description: Put a bunch of cosmetic products on the floor around the room. Ask the gentlemen to compete with their toes collecting the cosmetics. Make sure that they pull their pants up to their knees. Tell the men that whoever collects the most cosmetics wins the competition.
As they collect the cosmetics, have the women judge the best man's legs without letting the men know they are being judged. Then when the men are done with their competition tell them they were being judged on whose legs were the best looking. After the women are done judging have them award their choice a medal.Variation: Set up a sheet or other type of partition in the room that only shows the bottom half or less of the men. The women will not be able to see who they are identifying as having the best legs. This creates a little more suspense.

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: Adult Party Game - Apples

You will need: Apples/BallFormation: Pairs  of Players: 4+Description: Each couple dances with an apple/ball between their foreheads. As music changes the players can't drop the ball while dancing.
If they do they are out and the last ones still dancing win.Variation: You can have the couple hold the apple/ball between their shoulders, hips, lips, knees, etc.
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 Adult - Prohibited Movements

You will need NoneFormation: 1 Vs. All# of Players: 10+Description: Have the group form a circle and choose one player to be in the middle. Have the players in the circle be standing at least an arms length from each other. Have the group choose two movements that no one can repeat, such as touching your nose or lifting your right foot. When the leader makes movements, everyone else in the circle must do the same movements. Except they cannot do those two movements that the group agreed on. If someone does, they are out. After a minute, a new leader will be chosen and they will try and trick people so that they are out. Leaders may change the speed of their movements at any time. The last player still playing wins.

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: Adult Party Game - Blind Clock

Equipment: Kitchen Timer and BlindfoldsFormation: Vs.# of Players: 10+Description: Purchase a cheap kitchen timer that is kinda noisy. Now have all the players stand at a far wall, and blindfold them. When they've all been blindfolded, set the timer for 1 minute and hide it somewhere in the room. On the signal, players will try to find the timer blindfolded. The first player to get the timer or that is closest wins that round. The player that was the farthest away is out. Do this over and over until only one person remains. You could also double the amount of people out each time, so that next time the 2 farthest people away are out, then the 4 farthest etc. Last player still playing wins.

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 Trafford Centre